The chessman ' s identities are distinguished using logistic method . in the design of creating chessman ' s moves , the format of chessboard data , the rules of move , the algorithm of creating move , the evaluation algorithm and the search algorithm are designed based on the structure of chess game . the searches of negative max algorithm and alpha - beta algorithm are introduced detailedly and realized 在機器人棋步產(chǎn)生部分的設(shè)計中,根據(jù)一般博弈程序的構(gòu)成部分,設(shè)計實現(xiàn)了棋盤數(shù)據(jù)格式、走法規(guī)則、走法產(chǎn)生算法、估值算法、搜索算法,其中搜索算法部分重點介紹了負極大值、 alpha - beta搜索算法的原理與實現(xiàn)。